Their true location is directly inside the package contents of the X Plugin Manager app, so to access them, right click on the Plugin Manager app and select "Show Package Contents". The X Plugin Manager for Mac app also comes with six other utilities by Cycrow: X Plugin Manager Advanced, Cycrow's package creator, SPK explorer, XSP converter, Mod Merger, and a command line tool. Otherwise, all functionality should be identical to that of Cycrow's original. Below is a picture for reference:ĭo not try to launch TC/AP from inside the app: it will not work, as you will essentially be trying to execute a blank text file. You will need to use the drowdown menu to navigate at first. No problem: just note that to get to the Macintosh HD when browsing your directory, the HD is the Z drive (Z: ) inside My Computer. Remember that this app still thinks that it is running inside windows, so when you choose the location of you data folder, the directories will be organized as such. exe so that the manager will add the data folder as a new game directory. On the first run, you will need to find and open that dummy. Note that this may require administrator privileges. This is accomplished with right clicking the folder, selecting "Get Info", and editing the permissions to "Read and Write" for all users in the "Sharing and Permissions" section. exe is how the Plugin Manager identifies the location of your game.īefore running the Plugin Manager app, you may need to alter the file permissions on your data folder. exe (either x3tc.exe or x3ap.exe, both have been provided for you in the Plugin Manager folder) into your game's data folder. It uses Wineskin technology that effectively wraps the Windows version of the Plugin Manager inside an interface, allowing the Mac OS to use it.ĭrag the app's folder to your hard desktop/hard drive, and drop a dummy. The X Plugin Manager for Mac is a port of Cycrow's X Plugin Manager, and is an app that excels in installing scripts and mods. spk format were made only for PCs and not available to Macs. Unfortunately, given the PC dominated user base of X games, special tools required for modding or installing mods and scripts in the quite common. It's a remarkable fact that when it comes to all of the X3 game files, functions, scripts and mods, etc., everything is compatible with both Windows and OSX. The only problem with this is whenever Egosoft/VirtualProgramming releases updates, your "patch" will be overwritten, and you will need to reinstall your mods. This way, you've fooled the game into thinking your mod is an official update. For our example, you install these by placing these files in the Data folder and renaming them to 14.cat/14.dat. Lets suppose you have some mod files named AMod.cat/AMod.dat. These numbered are official content updates from Egosoft. cat/.dat files numbered from 1 to some higher number, lets say it's 13. You install these via the Fake Patch method: in the data folder, you'll see. Some mods (like the X Rebalanced Mod) use big. The same is almost also true for Albion Prelude, except scripts go into an Addons folder, which should (or will) contain its own Scripts, T, etc. For Terran Conflict, installation is as simple as dragging the script files to their corresponding folders. These folders also exist in your game's Data folder. Once you've extracted the files, you'll note that the scripts are contained in folders with names "Scripts", "T", etc. zip format or something similar (such as Lucike's script collection), then installing is very easy. If you've managed to obtain a mod or script contained in. Regardless of all this, savegames should be in /Library/Application Support/. All you need to do is right-click(ctrl-click) on the app icon and select "Show Package Contents" from the drop-down menu. This is probably the trickiest to find because the files are actually inside the app itself, unless you know a special trick. Code: Select all Z:\Applications\X3 Albion Prelude.app\Contents\Resources\Data
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